public void MagentFeather(Feather feather) { if (!IsFull()) { featherSlots[numSlottedFeathers].AttractFeather(feather.transform); numSlottedFeathers++; } else { print("cancel magnet Feather"); feather.Detatch(); } }
public void MagentFeather(Feather feather) { if( !IsFull()) { featherSlots[numSlottedFeathers].AttractFeather(feather.transform); numSlottedFeathers++; } else { print("cancel magnet Feather"); feather.Detatch(); } }