Example #1
0
        public void FeatherFire()
        {
            if (feather == null)
            {
                return;
            }

            Beam   b           = (Beam)GetBeam(feather.BeamSpawnLocation(), feather.Orientation);
            Matrix Orientation = feather.Orientation;

            physicsManager.AddNewObject((Entity)b);
            b.Orientation = Orientation;
            b.SetForwardSpeed();
        }
Example #2
0
        public void FeatherFire()
        {
            if (feather == null)
            {
                return;
            }

            long currentTime = DateTime.UtcNow.Ticks;

            if (lastFire + (10000 * 200) > currentTime) // 10000 ticks in a milisecond, fire every 10 miliseconds (10 times a second)
            {
                return;
            }

            lastFire = currentTime;

            Beam   b           = (Beam)GetBeam(feather.BeamSpawnLocation(), feather.Orientation);
            Matrix Orientation = feather.Orientation;

            physicsManager.AddNewObject((Entity)b);
            b.Orientation = Orientation;
            b.SetForwardSpeed();
        }