/// <summary> /// Начать работу фермером /// </summary> private void StartFarmerWork(Client player, object[] args) { WorkInfoManager.CreateInfoIfNeed(player, WorkType.Farmer); if (HasActiveWork(player)) { return; } WorkInfoManager.SetActivity(player, WorkType.Farmer, true); player.setData(WorkData.IS_FARMER, true); FarmerManager.ShowNextPoint(player); _workEquipmentManager.SetEquipment(player); API.sendNotificationToPlayer(player, "Вы начали работу ~b~фермером"); API.triggerClientEvent(player, ServerEvent.HIDE_FARM_MENU); }