/// <summary> /// Получить зарплату /// </summary> private void GetSalary(Client player, object[] args) { var activeWork = WorkInfoManager.GetActiveWork(player); bool TypeChecker() => activeWork.Type == WorkType.Farmer || activeWork.Type == WorkType.TractorDriver; if (!WorkIsCorrect(player, activeWork, TypeChecker)) { return; } FarmerManager.PutHarvest(player); WorkInfoManager.SetActivity(player, activeWork.Type, false); player.resetData(WorkData.IS_FARMER); player.resetData(WorkData.IS_TRACTOR_DRIVER); player.resetData(FarmerManager.FARMER_POINT_KEY); player.resetData(TractorDriverManager.TRACTOR_POINT_KEY); PlayerInfoManager.SetPlayerClothes(player); PayOut(player, activeWork); API.triggerClientEvent(player, ServerEvent.HIDE_FARMER_POINT); API.triggerClientEvent(player, ServerEvent.HIDE_FARMER_END_POINT); API.triggerClientEvent(player, ServerEvent.HIDE_FARM_MENU); }