private void FinishBattle() { bool isVictory = _parties[1].hero.isDead; _fakeServer.FinishBattle(isVictory, new RewardData(isVictory == true ? AppManager.instance.config.initialCoin : 0, 0, new ChestInfo(0, ChestType.wooden, ChestStatus.close, new ChestRewardData())), new List <TroopCoolDownData>()); }