private void SendActions(List <ActionData> actions) { if (_battleShouldFinished) { return; } if (_isPause) { _waitedActionList = actions; return; } _waitedActionList = null; _fakeServer.ActionAnalyzed(actions); }
private void SendActions(List <ActionData> actions) { if (_battleShouldFinished) { return; } if (_isPause) { _waitedActionList = actions; return; } _waitedActionList = null; _fakeServer.ActionAnalyzed(actions); }