Example #1
0
        static int _m_AddPackage_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1 && translator.Assignable <UnityEngine.AssetBundle>(L, 1))
                {
                    UnityEngine.AssetBundle _bundle = (UnityEngine.AssetBundle)translator.GetObject(L, 1, typeof(UnityEngine.AssetBundle));

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_bundle);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 1 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))
                {
                    string _descFilePath = LuaAPI.lua_tostring(L, 1);

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_descFilePath);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.AssetBundle>(L, 1) && translator.Assignable <UnityEngine.AssetBundle>(L, 2))
                {
                    UnityEngine.AssetBundle _desc = (UnityEngine.AssetBundle)translator.GetObject(L, 1, typeof(UnityEngine.AssetBundle));
                    UnityEngine.AssetBundle _res  = (UnityEngine.AssetBundle)translator.GetObject(L, 2, typeof(UnityEngine.AssetBundle));

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_desc, _res);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && translator.Assignable <FairyGUI.UIPackage.LoadResource>(L, 2))
                {
                    string _assetPath = LuaAPI.lua_tostring(L, 1);
                    FairyGUI.UIPackage.LoadResource _loadFunc = translator.GetDelegate <FairyGUI.UIPackage.LoadResource>(L, 2);

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_assetPath, _loadFunc);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.AssetBundle>(L, 1) && translator.Assignable <UnityEngine.AssetBundle>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
                {
                    UnityEngine.AssetBundle _desc = (UnityEngine.AssetBundle)translator.GetObject(L, 1, typeof(UnityEngine.AssetBundle));
                    UnityEngine.AssetBundle _res  = (UnityEngine.AssetBundle)translator.GetObject(L, 2, typeof(UnityEngine.AssetBundle));
                    string _mainAssetName         = LuaAPI.lua_tostring(L, 3);

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_desc, _res, _mainAssetName);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <FairyGUI.UIPackage.LoadResource>(L, 3))
                {
                    byte[] _descData        = LuaAPI.lua_tobytes(L, 1);
                    string _assetNamePrefix = LuaAPI.lua_tostring(L, 2);
                    FairyGUI.UIPackage.LoadResource _loadFunc = translator.GetDelegate <FairyGUI.UIPackage.LoadResource>(L, 3);

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_descData, _assetNamePrefix, _loadFunc);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <FairyGUI.UIPackage.LoadResourceAsync>(L, 3))
                {
                    byte[] _descData        = LuaAPI.lua_tobytes(L, 1);
                    string _assetNamePrefix = LuaAPI.lua_tostring(L, 2);
                    FairyGUI.UIPackage.LoadResourceAsync _loadFunc = translator.GetDelegate <FairyGUI.UIPackage.LoadResourceAsync>(L, 3);

                    FairyGUI.UIPackage gen_ret = FairyGUI.UIPackage.AddPackage(_descData, _assetNamePrefix, _loadFunc);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.UIPackage.AddPackage!"));
        }
Example #2
0
    static int AddPackage(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes <UnityEngine.AssetBundle>(L, 1))
            {
                UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
                FairyGUI.UIPackage      o    = FairyGUI.UIPackage.AddPackage(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 1 && TypeChecker.CheckTypes <string>(L, 1))
            {
                string             arg0 = ToLua.ToString(L, 1);
                FairyGUI.UIPackage o    = FairyGUI.UIPackage.AddPackage(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.AssetBundle, UnityEngine.AssetBundle>(L, 1))
            {
                UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
                UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2);
                FairyGUI.UIPackage      o    = FairyGUI.UIPackage.AddPackage(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <string, FairyGUI.UIPackage.LoadResource>(L, 1))
            {
                string arg0 = ToLua.ToString(L, 1);
                FairyGUI.UIPackage.LoadResource arg1 = (FairyGUI.UIPackage.LoadResource)ToLua.ToObject(L, 2);
                FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.AssetBundle, UnityEngine.AssetBundle, string>(L, 1))
            {
                UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
                UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2);
                string             arg2      = ToLua.ToString(L, 3);
                FairyGUI.UIPackage o         = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <byte[], string, FairyGUI.UIPackage.LoadResource>(L, 1))
            {
                byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
                string arg1 = ToLua.ToString(L, 2);
                FairyGUI.UIPackage.LoadResource arg2 = (FairyGUI.UIPackage.LoadResource)ToLua.ToObject(L, 3);
                FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <byte[], string, FairyGUI.UIPackage.LoadResourceAsync>(L, 1))
            {
                byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
                string arg1 = ToLua.ToString(L, 2);
                FairyGUI.UIPackage.LoadResourceAsync arg2 = (FairyGUI.UIPackage.LoadResourceAsync)ToLua.ToObject(L, 3);
                FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.UIPackage.AddPackage"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }