static int _m_Refresh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.SelectionShape gen_to_be_invoked = (FairyGUI.SelectionShape)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Refresh( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } }
static int _m_OnPopulateMesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.SelectionShape gen_to_be_invoked = (FairyGUI.SelectionShape)translator.FastGetCSObj(L, 1); { FairyGUI.VertexBuffer _vb = (FairyGUI.VertexBuffer)translator.GetObject(L, 2, typeof(FairyGUI.VertexBuffer)); gen_to_be_invoked.OnPopulateMesh( _vb ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } }
static int _g_get_rects(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.SelectionShape gen_to_be_invoked = (FairyGUI.SelectionShape)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.rects); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.SelectionShape gen_to_be_invoked = (FairyGUI.SelectionShape)translator.FastGetCSObj(L, 1); UnityEngine.Color gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.color = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { FairyGUI.SelectionShape gen_ret = new FairyGUI.SelectionShape(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.SelectionShape constructor!")); }