Beispiel #1
0
        static int _m_Refresh(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                FairyGUI.SelectionShape gen_to_be_invoked = (FairyGUI.SelectionShape)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                    gen_to_be_invoked.Refresh(  );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
Beispiel #2
0
        static int _m_OnPopulateMesh(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                FairyGUI.SelectionShape gen_to_be_invoked = (FairyGUI.SelectionShape)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    FairyGUI.VertexBuffer _vb = (FairyGUI.VertexBuffer)translator.GetObject(L, 2, typeof(FairyGUI.VertexBuffer));
                    
                    gen_to_be_invoked.OnPopulateMesh( _vb );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        static int _g_get_rects(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FairyGUI.SelectionShape gen_to_be_invoked = (FairyGUI.SelectionShape)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.rects);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_color(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FairyGUI.SelectionShape gen_to_be_invoked = (FairyGUI.SelectionShape)translator.FastGetCSObj(L, 1);
                UnityEngine.Color       gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.color = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    FairyGUI.SelectionShape gen_ret = new FairyGUI.SelectionShape();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.SelectionShape constructor!"));
        }