public void IsPatronGoesOnQuestDeciderActive(bool yesNo) { if (yesNo == true) { fadingText.cutOff(0); textTimerHasBeenCutOff = true; fadingText.LableDioHeader("Send " + patron.Name + " on a quest?"); } this.GetComponent <BoxCollider2D>().enabled = !yesNo; fadingText.ActivateQuestingOptions(yesNo); }