void Start() { fade = GetComponent <Fade_To_Black>(); sceneManagement = GameObject.FindWithTag("Scene_Manager").GetComponent <Scene_Management_Singleton>(); }
void Start() { audioMan = GameObject.Find("Audio Manager").GetComponent <Audio_Manager_Singleton>(); fade = FindObjectOfType <Fade_To_Black>(); progMan = GameObject.FindWithTag("Scene_Manager").GetComponent <ProgressManager>(); }