Example #1
0
    IEnumerator NextDay()
    {
        yield return(new WaitForSeconds(3));

        // Wait 3 seconds before changing days
        gsm.DayStart();
        ftb.FadeIn();
        currentTime = 0;
        dayEnded    = false;
        Debug.Log("Next Day Begins");
    }
Example #2
0
 void Start()
 {
     spawned_rooms[0].GetComponent <Room>().Activate();
     fade.FadeIn();
 }