void launchLevel(RaycastHit hit)
    {
        LevelScript levelChoose = hit.collider.GetComponent <LevelScript>();

        if (!UserSave.userP.getState(levelChoose.levelIndex - 1) && levelChoose.levelIndex > 0 && !UserSave.userP.getDebug())
        {
            return;
        }

        player.clip = buttonClic;
        player.Play();
        fade.fadeOut();
        hit.collider.GetComponent <Animator>().SetTrigger("levelSelect");
        sceneToLoad = hit.collider.GetComponent <LevelScript>().levelName;
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        // New scene loading
        if (sceneToLoad != "none" && player.time > 1.3f)
        {
            UnityEngine.SceneManagement.SceneManager.LoadScene(sceneToLoad);
        }

        if (Input.GetKeyDown("escape"))
        {
            player.clip  = buttonClic;
            player.pitch = 1.2f;
            player.Play();
            fade.fadeOut();
            sceneToLoad = "LevelSelect";
        }

        if ((model1 && model1.win) || (model2 && model2.win))
        {
            if (firstWin == false)
            {
                player.PlayOneShot(winSound, 0.2f);
                firstWin = true;
            }
        }
        else if ((model1 && !model1.win) || (model2 && !model2.win))
        {
            firstWin = false;
        }

        if (model1.win && winSoundTrig == false)
        {
            if (!model2 || model2 && model2.win)
            {
                if (UserSave.userP.getDebug() == false)
                {
                    UserSave.userP.setState(model1.currentLevel, 1);
                    if (model2)
                    {
                        UserSave.userP.setState(model2.currentLevel, 1);
                    }
                }
                cameraAnim.SetTrigger("cameraShift");
                victoryPanel.SetTrigger("SlideIn");
                winSoundTrig = true;
                player.clip  = winSound;
                player.Play();
            }
        }
    }
Example #3
0
 public void onClickButton(string buttonInfo)
 {
     soundPlayer.volume = 0.5f;
     soundPlayer.clip   = buttonClic;
     soundPlayer.Play();
     fade.fadeOut();
     if (buttonInfo == "classic" || buttonInfo == "test")
     {
         UserSave.userP.setDebug(0);
         if (buttonInfo == "test")
         {
             UserSave.userP.setDebug(1);
         }
         sceneToLoad = "LevelSelect";
     }
     else if (buttonInfo == "quitLevel")
     {
         sceneToLoad = "LevelSelect";
     }
     else
     {
         sceneToLoad = buttonInfo;
     }
 }