Example #1
0
    private void GameSet(int winplayer)
    {
        turnOBJ1.gameObject.SetActive(false);
        turnOBJ2.gameObject.SetActive(false);

        if (winplayer == 0)
        {
            Debug.Log("draw!");
        }
        else
        {
            Debug.Log(winplayer + "P win!");
            if (winplayer == 1)
            {
                p1win.SetActive(true);
            }
            if (winplayer == 2)
            {
                p2win.SetActive(true);
            }
        }
        gameset = true;
        fade.SetchangesceneKey("title");
        fade.Setfadeout(true);
    }
Example #2
0
 public void GameStart()
 {
     fade.SetchangesceneKey("gamescene");
     fade.Setfadeout(true);
     //  SceneManager.LoadScene("gamescene");
 }