public void StopFollowingPlayer() { mFollowPlayer = false; // This happens at the end of the game. Shortly after this we want to fade to black. FadeIn fadeIn = GameObject.FindObjectOfType <FadeIn>(); if (fadeIn != null) { fadeIn.StartFadeOut(); } }
public void StopFollowingPlayer() { mFollowPlayer = false; // This happens at the end of the game. Shortly after this we want to fade to black. FadeIn fadeIn = GameObject.FindObjectOfType <FadeIn>(); if (fadeIn != null) { fadeIn.StartFadeOut(); } }