Example #1
0
 void PlayOnClick()
 {
     if (fade != null)
     {
         StartCoroutine(fade.Fade(false, 1));
     }
     else
     {
         Debug.LogWarning("No fade UI in the scene!");
         SceneManager.LoadScene(1);
     }
 }
Example #2
0
    private void FixedUpdate()
    {
        //if player object is not close to the target already
        //return the object clicked
        //move the player there
        //if player object is close, interact with it
        if (!flowchart.HasExecutingBlocks())
        {
            if (Input.GetMouseButtonDown(0))
            {
                RaycastHit hit;
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray, out hit))
                {
                    if (hit.rigidbody != null)
                    {
                        if (hit.collider.tag == "moveEnabled")
                        {
                            moveTarget.transform.position = hit.point;
                        }
                        else if (hit.collider.tag == "clue")
                        {
                            if (Vector3.Distance(gameObject.transform.position, hit.transform.position) < 4f)
                            {
                                string name = hit.collider.name;
                                Debug.Log("you examined the " + name);
                                switch (name)
                                {
                                case "Briefcase":
                                    flowchart.ExecuteBlock("Finding-the-Suitcase");
                                    break;

                                default:
                                    Debug.LogWarning("You didn't set up this object yet!");
                                    break;
                                }
                            }
                            else
                            {
                                moveTarget.transform.position = hit.transform.position;
                            }
                        }
                        else if (hit.collider.tag == "door")
                        {
                            if (Vector3.Distance(gameObject.transform.position, hit.transform.position) < 3f)
                            {
                                doorStuff = hit.collider.gameObject.GetComponent <doorScript>();

                                if (fade != null)
                                {
                                    StartCoroutine(fade.Fade(false, doorStuff.sceneNumberToLoad));
                                }
                                else
                                {
                                    Debug.LogWarning("No fade UI in the scene!");
                                    SceneManager.LoadScene(doorStuff.sceneNumberToLoad);
                                }
                            }
                            else
                            {
                                moveTarget.transform.position = hit.transform.position;
                            }
                        }
                    }
                }
            }

            playerAgent.destination = moveTarget.position;
        }
    }