IEnumerator GameOverAnim() { Instantiate(resultParticle, Vector3.zero, Quaternion.identity); yield return(StartCoroutine(FadeIO.FadeOut(compImg, 4, 0.5f))); yield return(new WaitForSeconds(2)); //>リザルト呼び出し(スコア取得後) PlayerPrefs.SetInt("score", GetComponent <ScoreCaliculator>().GetScore()); UnityEngine.SceneManagement.SceneManager.LoadScene("Scenes/ScoreScene2"); }
private void Awake() { fadeIo = this; }