private void FadeFinished(object o, FadeEffectEventArgs e) { if (!e.fadeIn) { game.FadeFinished -= FadeFinished; game.MouseClicked -= MouseClicked; game.ShowGameMode(); } }
private void FadeFinished(object o, FadeEffectEventArgs e) { Console.WriteLine("WCHODZE"); if (ballDropped) { ballDropped = false; balls.Add(new Ball(new Rectangle(1000, 1000, 30, 30))); player.holdingBall = true; game.FadeInEffect(); } if (changeLevel) { game.FadeInEffect(); changeLevel = false; LoadMap(levels[player.level]); } }