Beispiel #1
0
 private void FadeFinished(object o, FadeEffectEventArgs e)
 {
     if (!e.fadeIn)
     {
         game.FadeFinished -= FadeFinished;
         game.MouseClicked -= MouseClicked;
         game.ShowGameMode();
     }
 }
Beispiel #2
0
        private void FadeFinished(object o, FadeEffectEventArgs e)
        {
            Console.WriteLine("WCHODZE");
            if (ballDropped)
            {
                ballDropped = false;
                balls.Add(new Ball(new Rectangle(1000, 1000, 30, 30)));
                player.holdingBall = true;
                game.FadeInEffect();
            }

            if (changeLevel)
            {
                game.FadeInEffect();
                changeLevel = false;
                LoadMap(levels[player.level]);
            }
        }