public bool Start(FSPParam param) { m_mgrFSP = new FSPManager(); m_mgrFSP.Start(param, m_playerId); m_mgrFSP.SetFrameListener(OnEnterFrame); m_mgrFSP.SetGameStateListener(this); return(true); }
public bool Start(FSPParam param) { m_mgrFSP = new FSPManager(); m_mgrFSP.Start(param, m_playerId); m_mgrFSP.SetFrameListener(OnEnterFrame); m_mgrFSP.SetGameStateListener(this); return(true); }