public AttackState(FSMTank tank) { this.tank = tank; }
public AttackBases(FSMTank tank) { this.tank = tank; }
public ExploreConsumable(FSMTank tank) { this.tank = tank; }
public ExploreState(FSMTank tank) { this.tank = tank; }
public PursueState(FSMTank tank) { this.tank = tank; }
public PursueBase(FSMTank tank) { this.tank = tank; }
public FleeState(FSMTank tank) { this.tank = tank; }