public bool Equals(FTransform other, float tolerance = UnrealMath.KindaSmallNumber) => Rotation.Equals(other.Rotation, tolerance) && Translation.Equals(other.Translation, tolerance) && Scale3D.Equals(other.Scale3D, tolerance);
public bool Equals(FTransform other, float tolerance = FVector.KindaSmallNumber) { return(Rotation.Equals(other.Rotation, tolerance) && Translation.Equals(other.Translation, tolerance) && Scale3D.Equals(other.Scale3D, tolerance)); }