Example #1
0
    private void AquireReferences()
    {
        kb       = GetComponent <FPSKinematicBody>();
        look     = GetComponent <FPSLook>();
        movement = GetComponent <FPSMovement>();

        cameraTransform = transform.GetChild(0);
        cameraComponent = cameraTransform.GetChild(0).GetComponent <Camera>();
        seekerTransform = GameObject.Find("seeker").transform;
        seekerTransform.gameObject.SetActive(false);
    }
Example #2
0
    private void Start()
    {
        GameObject player = GameObject.Find("player");

        look       = player.GetComponent <FPSLook>();
        grapple    = player.GetComponent <Grapple>();
        mainCamera = GameObject.Find("mainCamera").GetComponent <Camera>();
        image      = GetComponent <RawImage>();

        Hide();
    }
    private void Awake()
    {
        mesh        = GetComponent <MeshFilter>().sharedMesh;
        vertexCount = mesh.vertexCount;

        initialVertices = mesh.vertices;

        vertexSwapA = new Vector3[vertexCount];
        vertexSwapB = new Vector3[vertexCount];

        vertexSwap = vertexSwapA;

        GameObject player = GameObject.Find("player");

        grapple = player.GetComponent <Grapple>();
        look    = player.GetComponent <FPSLook>();
    }
 void Start()
 {
     fpsLook     = new FPSLook(transform, fpsCamera);
     fpsMovement = new FPSMovement(transform, groundcheck, GetComponent <CharacterController>());
     fpsHeadBob  = new FPSHeadBob(fpsCamera, headBobHeight, headBobSmoothing);
 }