private void AquireReferences() { kb = GetComponent <FPSKinematicBody>(); look = GetComponent <FPSLook>(); movement = GetComponent <FPSMovement>(); cameraTransform = transform.GetChild(0); cameraComponent = cameraTransform.GetChild(0).GetComponent <Camera>(); seekerTransform = GameObject.Find("seeker").transform; seekerTransform.gameObject.SetActive(false); }
private void Start() { GameObject player = GameObject.Find("player"); look = player.GetComponent <FPSLook>(); grapple = player.GetComponent <Grapple>(); mainCamera = GameObject.Find("mainCamera").GetComponent <Camera>(); image = GetComponent <RawImage>(); Hide(); }
private void Awake() { mesh = GetComponent <MeshFilter>().sharedMesh; vertexCount = mesh.vertexCount; initialVertices = mesh.vertices; vertexSwapA = new Vector3[vertexCount]; vertexSwapB = new Vector3[vertexCount]; vertexSwap = vertexSwapA; GameObject player = GameObject.Find("player"); grapple = player.GetComponent <Grapple>(); look = player.GetComponent <FPSLook>(); }
void Start() { fpsLook = new FPSLook(transform, fpsCamera); fpsMovement = new FPSMovement(transform, groundcheck, GetComponent <CharacterController>()); fpsHeadBob = new FPSHeadBob(fpsCamera, headBobHeight, headBobSmoothing); }