public FMeshTriangle AddTriangle(FMeshVertex vertex1, FMeshVertex vertex2, FMeshVertex vertex3) { FMeshTriangle triangle = new FMeshTriangle(vertex1, vertex2, vertex3); AddFacet(triangle); return(triangle); }
public FMeshTriangle AddTriangle() { FMeshTriangle triangle = new FMeshTriangle(); AddFacet(triangle); return(triangle); }
public FMeshTriangle AddTriangle(FMeshVertex[] vertices) { FMeshTriangle triangle = new FMeshTriangle(vertices); AddFacet(triangle); return(triangle); }
public FMeshTriangle AddTriangle(FMeshTriangle triangle) { AddFacet(triangle); return(triangle); }
public FMeshTriangle AddTriangle() { FMeshTriangle triangle = new FMeshTriangle(); AddFacet(triangle); return triangle; }
public FMeshTriangle AddTriangle(FMeshVertex vertex1, FMeshVertex vertex2, FMeshVertex vertex3) { FMeshTriangle triangle = new FMeshTriangle(vertex1,vertex2,vertex3); AddFacet(triangle); return triangle; }
public FMeshTriangle AddTriangle(FMeshVertex[] vertices) { FMeshTriangle triangle = new FMeshTriangle(vertices); AddFacet(triangle); return triangle; }
public FMeshTriangle AddTriangle(FMeshTriangle triangle) { AddFacet(triangle); return triangle; }