public override void OnInspectorGUI()
 {
     EditorGUILayout.LabelField("Open fmc->Settings to edit me!", EditorStyles.boldLabel);
     EditorGUILayout.LabelField("I should be called " + FMCGameSettingsBase.GetAssetName(FMCGameSettingsPrivate.GetFullRelativePath()));
     EditorGUILayout.LabelField("I should be placed under " + FMCGameSettingsPrivate.GetFullRelativePath());
     EditorGUILayout.LabelField("I will not be included in the build!");
 }