public override void OnInspectorGUI()
 {
     EditorGUILayout.LabelField("Open fmc->Settings to edit me!", EditorStyles.boldLabel);
     EditorGUILayout.LabelField("I should be called " + FMCGameSettingsBase.GetAssetName(FMCGameSettingsPrivate.GetFullRelativePath()));
     EditorGUILayout.LabelField("I should be placed under " + FMCGameSettingsPrivate.GetFullRelativePath());
     EditorGUILayout.LabelField("I will not be included in the build!");
 }
Example #2
0
 public static FMCGameSettings LoadOrCreateGameSettings()
 {
     return(new FMCGameSettings(FMCGameSettingsPublic.LoadOrCreateGameSettingsFile(), FMCGameSettingsPrivate.LoadOrCreateGameSettingsFile()));
 }
Example #3
0
 protected FMCGameSettings(FMCGameSettingsPublic publicSettings, FMCGameSettingsPrivate privateSettings)
 {
     Public  = publicSettings;
     Private = privateSettings;
 }