public static List <Component> GetList(ref List <Component> rList, long L, int nIndex) { try { if (rList == null) { rList = new List <Component>(); } else { rList.Clear(); } long ptr = FCLibHelper.fc_get_param_ptr(L, nIndex); int nArraySize = FCLibHelper.fc_get_array_size(ptr); for (int i = 0; i < nArraySize; ++i) { long item_ptr = FCLibHelper.fc_get_array_node_temp_ptr(ptr, i); Component item = FCGetObj.GetObj <Component>(item_ptr); rList.Add(item); } } catch (Exception e) { Debug.LogException(e); } return(rList); }
public static int obj_hash(long L) { UnityEngine.AsyncOperation obj = FCGetObj.GetObj <UnityEngine.AsyncOperation>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long nIntPtr) { UnityEngine.Animation obj = FCGetObj.GetObj <UnityEngine.Animation>(nIntPtr); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long nIntPtr) { UnityEngine.MonoBehaviour obj = FCGetObj.GetObj <UnityEngine.MonoBehaviour>(nIntPtr); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long L) { Button.ButtonClickedEvent obj = FCGetObj.GetObj <Button.ButtonClickedEvent>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long nIntPtr) { UnityEngine.MeshRenderer obj = FCGetObj.GetObj <UnityEngine.MeshRenderer>(nIntPtr); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long nIntPtr) { UnityEngine.UI.Button.ButtonClickedEvent obj = FCGetObj.GetObj <UnityEngine.UI.Button.ButtonClickedEvent>(nIntPtr); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long L) { UnityEngine.Component obj = FCGetObj.GetObj <UnityEngine.Component>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long L) { UnityEngine.SceneManagement.SceneManager obj = FCGetObj.GetObj <UnityEngine.SceneManagement.SceneManager>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long L) { UnityEngine.SkinnedMeshRenderer obj = FCGetObj.GetObj <UnityEngine.SkinnedMeshRenderer>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long L) { MeshRenderer obj = FCGetObj.GetObj <MeshRenderer>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long nIntPtr) { TestD obj = FCGetObj.GetObj <TestD>(nIntPtr); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long L) { Animation obj = FCGetObj.GetObj <Animation>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long L) { Text obj = FCGetObj.GetObj <Text>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long L) { Behaviour obj = FCGetObj.GetObj <Behaviour>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long L) { UnityObject obj = FCGetObj.GetObj <UnityObject>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long L) { UserClass obj = FCGetObj.GetObj <UserClass>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int DestroyObject1_wrap(long L) { try { UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_wrap_objptr(L, 0)); UnityObject.DestroyObject(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static bool obj_equal(long L, long R) { UnityEngine.MonoBehaviour left = FCGetObj.GetObj <UnityEngine.MonoBehaviour>(L); UnityEngine.MonoBehaviour right = FCGetObj.GetObj <UnityEngine.MonoBehaviour>(R); if (left != null) { return(left.Equals(right)); } if (right != null) { return(right.Equals(left)); } return(true); }
public static bool obj_equal(long L, long R) { UnityEngine.UI.Button.ButtonClickedEvent left = FCGetObj.GetObj <UnityEngine.UI.Button.ButtonClickedEvent>(L); UnityEngine.UI.Button.ButtonClickedEvent right = FCGetObj.GetObj <UnityEngine.UI.Button.ButtonClickedEvent>(R); if (left != null) { return(left.Equals(right)); } if (right != null) { return(right.Equals(left)); } return(true); }
public static bool obj_equal(long L, long R) { UnityEngine.SkinnedMeshRenderer left = FCGetObj.GetObj <UnityEngine.SkinnedMeshRenderer>(L); UnityEngine.SkinnedMeshRenderer right = FCGetObj.GetObj <UnityEngine.SkinnedMeshRenderer>(R); if (left != null) { return(left.Equals(right)); } if (right != null) { return(right.Equals(left)); } return(true); }
public static int DestroyImmediate_wrap(long L) { try { UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_wrap_objptr(L, 0)); bool arg1 = FCLibHelper.fc_get_bool(L, 1); UnityObject.DestroyImmediate(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int MoveGameObjectToScene_wrap(long L) { try { UnityEngine.GameObject arg0 = FCGetObj.GetObj <UnityEngine.GameObject>(FCLibHelper.fc_get_wrap_objptr(L, 0)); UnityEngine.SceneManagement.Scene arg1 = FCGetObj.GetObj <UnityEngine.SceneManagement.Scene>(FCLibHelper.fc_get_wrap_objptr(L, 1)); UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int Destroy_wrap(long L) { try { UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_intptr(L, 0)); float arg1 = FCLibHelper.fc_get_float(L, 1); UnityObject.Destroy(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static bool obj_equal(long L, long R) { UnityEngine.SceneManagement.SceneManager left = FCGetObj.GetObj <UnityEngine.SceneManagement.SceneManager>(L); UnityEngine.SceneManagement.SceneManager right = FCGetObj.GetObj <UnityEngine.SceneManagement.SceneManager>(R); if (left != null) { return(left.Equals(right)); } if (right != null) { return(right.Equals(left)); } return(true); }
public static bool obj_equal(long L, long R) { UnityEngine.Animation left = FCGetObj.GetObj <UnityEngine.Animation>(L); UnityEngine.Animation right = FCGetObj.GetObj <UnityEngine.Animation>(R); if (left != null) { return(left.Equals(right)); } if (right != null) { return(right.Equals(left)); } return(true); }
public static int set_clip_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation ret = get_obj(nThisPtr); UnityEngine.AnimationClip arg0 = FCGetObj.GetObj <UnityEngine.AnimationClip>(FCLibHelper.fc_get_wrap_objptr(L, 0)); ret.clip = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static bool obj_equal(long L, long R) { Text left = FCGetObj.GetObj <Text>(L); Text right = FCGetObj.GetObj <Text>(R); if (left != null) { return(left.Equals(right)); } if (right != null) { return(right.Equals(left)); } return(true); }
public static int set_cookie_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Light ret = get_obj(nThisPtr); UnityEngine.Texture arg0 = FCGetObj.GetObj <UnityEngine.Texture>(FCLibHelper.fc_get_intptr(L, 0)); ret.cookie = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_font_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Text ret = get_obj(nThisPtr); UnityEngine.Font arg0 = FCGetObj.GetObj <UnityEngine.Font>(FCLibHelper.fc_get_intptr(L, 0)); ret.font = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }