public static int obj_new1(long L) { try { string arg0 = FCLibHelper.fc_get_string_a(L, 0); GameObject obj = new GameObject(arg0); long nPtr = FCGetObj.PushNewObj <GameObject>(obj); long ret = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_intptr(ret, nPtr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int obj_new1(long L) { try { int arg0 = FCLibHelper.fc_get_int(L, 0); int arg1 = FCLibHelper.fc_get_int(L, 1); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1); long nPtr = FCGetObj.PushNewObj <UnityEngine.Texture2D>(obj); long ret = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_wrap_objptr(ret, nPtr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int obj_new1(long L) { try { string arg0 = FCLibHelper.fc_get_string_a(L, 0); UnityEngine.GameObject obj = new UnityEngine.GameObject(arg0); long nPtr = FCGetObj.PushNewObj <UnityEngine.GameObject>(obj); long ret = FCLibHelper.fc_get_return_ptr(L); long VM = FCLibHelper.fc_get_vm_ptr(L); FCLibHelper.fc_set_value_wrap_objptr(VM, ret, nPtr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int obj_new3(long L) { try { string arg0 = FCLibHelper.fc_get_string_a(L, 0); System.Type[] arg1 = null; arg1 = FCCustomParam.GetArray(ref arg1, L, 1); GameObject obj = new GameObject(arg0, arg1); long nPtr = FCGetObj.PushNewObj <GameObject>(obj); long ret = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_intptr(ret, nPtr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int obj_new2(long L) { try { int arg0 = FCLibHelper.fc_get_int(L, 0); int arg1 = FCLibHelper.fc_get_int(L, 1); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)(FCLibHelper.fc_get_int(L, 2)); bool arg3 = FCLibHelper.fc_get_bool(L, 3); Texture2D obj = new Texture2D(arg0, arg1, arg2, arg3); long nPtr = FCGetObj.PushNewObj <Texture2D>(obj); long ret = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_intptr(ret, nPtr); } catch (Exception e) { Debug.LogException(e); } return(0); }