Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.F))
     {
         Vector3 sceneBombPosition = board.GetPlayers()[0].transform.position + board.GetPlayers()[0].transform.forward;
         Vector2 boardBombPosition = positionConverter.ConvertScenePositionToBoard(sceneBombPosition);
         explosionManager.PutBomb(player, player.remoteDetonationBonus ? bombPrefab : bombWithTimerPrefab, boardBombPosition);
     }
     else if (Input.GetKeyDown(KeyCode.Q) && player.remoteDetonationBonus)
     {
         explosionManager.DetonateBombs(player);
     }
 }