private void AddButton(Experiment.BaseExperiment experiment) { var go = Instantiate(NewButtonPrefab, default(Vector3), default(Quaternion)) as GameObject; go.transform.SetParent(DynamicGroupQuests.transform); TestStarterButton button = go.GetComponent <TestStarterButton>(); button.AddExperiment(experiment); }
public void AddExperiment(Experiment.BaseExperiment experiment) { _experiment = experiment; _experiment.ExperimentStateChanged += ButtonStateChanged; SetButtonStart(); }