public void Update(GameEngine gameEngine, GameTime gameTime) { if (IsTransitioning) { return; } EventScript.Update(gameTime); if (EventScript.IsFinished()) { gameEngine.Pop(true, true); IsTransitioning = true; } }
public void Update(GameEngine gameEngine, GameTime gameTime) { if (IsTransitioning) { return; } MouseState = Mouse.GetState(); if (PrevMouseState.LeftButton == ButtonState.Pressed && MouseState.LeftButton == ButtonState.Released) { MouseClicked(gameTime, MouseState.X, MouseState.Y); } switch (GState) { case InterviewState.Contradiction: gameEngine.Push(new NotebookManager(true, ref IdContradict), true, true); IsTransitioning = true; break; case InterviewState.Exiting: gameEngine.Pop(true, true); IsTransitioning = true; break; case InterviewState.TopicChoice: foreach (Button TopicButton in TopicButtons) { TopicButton.Update(); } break; case InterviewState.PlayText: ContradictButton?.Update(); EventScript.Update(gameTime); if (EventScript.IsFinished()) { GState = (!IsContradicted) ? InterviewState.TopicChoice : InterviewState.Exiting; EventScript = null; MainCharacter.TestimonyIds.Add(TestimonyId); } break; default: break; } PrevMouseState = MouseState; }