// Update is called once per frame void Update() { if (!EventScript.Instance().GetStateMachine().ChackState(DefaultEventState.Instance())) { return; } if (invincCount > 0) { invincCount -= Time.deltaTime; if (invincCount <= 0) { PlayerController.instance.bodySR.color = new Color(PlayerController.instance.bodySR.color.r, PlayerController.instance.bodySR.color.g, PlayerController.instance.bodySR.color.b, 1f); } } }