void OnDestroy() { EventKit.Unsubscribe <int>("load level", OnLoadLevel); }
void OnDestroy() { EventKit.Unsubscribe <TileSystem>("tilesystem announced", OnTileSystemAnnounced); }
void OnDestroy() { EventKit.Unsubscribe <int>("prize collected", OnPrizeCollected); }
void OnDestroy() { EventKit.Unsubscribe <float, float>("screen size changed", OnScreenSizeChanged); }
void OnDestroy() { EventKit.Unsubscribe <int>("init lvl", OnInitInteger); EventKit.Unsubscribe <bool>("fade hud", OnFadeHud); }
void OnDestroy() { EventKit.Unsubscribe <int>("init score", OnInitScore); EventKit.Unsubscribe <int>("change score", OnChangeScore); EventKit.Unsubscribe <bool>("fade hud", OnFadeHud); }
void OnDestroy() { EventKit.Unsubscribe <bool>("fade hud", OnFadeHud); EventKit.Unsubscribe("reposition hud elements", PositionHUDElements); }
void OnDestroy() { EventKit.Unsubscribe <int>("init ac", OnInitInteger); // EventKit.Unsubscribe<int>("change score", OnChangeInteger); EventKit.Unsubscribe <bool>("fade hud", OnFadeHud); }
void OnDestroy() { EventKit.Unsubscribe <int>("set difficulty damage modifier", OnSetDiffDamageModifier); EventKit.Unsubscribe <Collider2D>("player drowned", OnPlayerDrowned); }
void OnDisable() { EventKit.Unsubscribe <bool>("player above ground", OnPlayerAboveGround); }
void OnDestroy() { EventKit.Unsubscribe("wake singletons", SingletonAwake); EventKit.Unsubscribe <bool>("save player data", OnSavePlayerData); EventKit.Unsubscribe <bool>("load player data", OnLoadPlayerData); }
void OnDestroy() { EventKit.Unsubscribe <int>("init hp", OnInitInteger); EventKit.Unsubscribe <int>("reduce hp", OnInitInteger); }