Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (currentEvenement != null && currentEvenement.GetEventType() != Evenement.EventType.LOST_OBJECT)
        {
            currentEvenement.SetVelocity();
        }
        else if (currentEvenement != null && currentEvenement.GetEventType() == Evenement.EventType.LOST_OBJECT)
        {
            currentEvenement.transform.position = player.transform.position;
        }

        if (levelFinised)
        {
            Destroy(gameObject);
        }
    }