public static void PostInit() { //load error texture ErrorTexture.LoadTextureFromPixels32(); ErrorTexture.GenerateDataBuffer(1, 1); //load blank texture BlankTexture.LoadTextureFromPixels32(); //load menu data MenuBack.LoadTextureFromPixels32(); MenuBack.GenerateDataBuffer(MenuBack.ImageWidth / 3, MenuBack.ImageHeight / 3); Picker.LoadTextureFromPixels32(); }
public static void Exit() { Picker.Dispose(); MenuBack.Dispose(); tileCache.Clear(); objectCache.Clear(); itemCache.Clear(); statusCache.Clear(); spellCache.Clear(); mugshotCache.Clear(); spriteCache.Clear(); BlankTexture.Dispose(); ErrorTexture.Dispose(); SingleFont.Dispose(); TextureProgram.Dispose(); }
public static void UnloadTextures() { ErrorTexture.Dispose(); }