public void playAnimation(EnumsGame.PlayerAnimations animPlayer) { //Debug.Log("TA NO PLAY ANIMATION!"); if (animPlayer.Equals(EnumsGame.PlayerAnimations.CREATE_BUBBLE)) { if (!onCreateBubbleAnim) { anim.SetTrigger(parameterNames[0]); onCreateBubbleAnim = true; } } }
public void playAnimation(EnumsGame.PlayerAnimations animPlayer) { anima.playAnimation(animPlayer); }