public void playAnimation(EnumsGame.PlayerAnimations animPlayer)
 {
     //Debug.Log("TA NO PLAY ANIMATION!");
     if (animPlayer.Equals(EnumsGame.PlayerAnimations.CREATE_BUBBLE))
     {
         if (!onCreateBubbleAnim)
         {
             anim.SetTrigger(parameterNames[0]);
             onCreateBubbleAnim = true;
         }
     }
 }
 public void playAnimation(EnumsGame.PlayerAnimations animPlayer)
 {
     anima.playAnimation(animPlayer);
 }