private void GenerateRandom() { float randGender = UnityEngine.Random.Range(0f, 1f); m_Gender = (randGender < 0.5f ? Enums.eGender.Male : Enums.eGender.Female); string[] names = (m_Gender == Enums.eGender.Male ? CharacterManager.Instance.m_MaleTestNames : CharacterManager.Instance.m_FemaleTestNames); int randName = UnityEngine.Random.Range(0, names.Length); m_PlayerName = names[randName]; int randClass = UnityEngine.Random.Range(0, (int)Enums.eClassType.All); m_Class = (Enums.eClassType)randClass; m_Race = Enums.eRaceType.Human; }
public CharacterClassStatsPreset GetPresetFromClass(Enums.eClassType classType) { return(m_ClassPresets[(int)classType]); }