internal QuestLogEntry(int parId, string questName, Enums.QuestState parState, QuestObjective[] parObjectives, QuestChoiceReward[] parChoiceRewards, int realQuestIndex) { Id = parId; State = parState; Objectives = parObjectives; ChoiceRewards = parChoiceRewards; Name = questName; RealQuestIndex = realQuestIndex; }
internal QuestLogEntryInterface(int parQuestId, string questName, Enums.QuestState parState, QuestObjective[] parObjectives, QuestChoiceReward[] parChoiceRewards, int realQuestIndex) : base(parQuestId, questName, parState, parObjectives, parChoiceRewards, realQuestIndex) { }