public EntityAIBeg(EntityWolf par1EntityWolf, float par2) { TheWolf = par1EntityWolf; Field_48349_c = par1EntityWolf.WorldObj; Field_48346_d = par2; SetMutexBits(2); }
public virtual void DoRenderWolf(EntityWolf par1EntityWolf, double par2, double par4, double par6, float par8, float par9) { base.DoRenderLiving(par1EntityWolf, par2, par4, par6, par8, par9); }
protected virtual void Func_25006_b(EntityWolf entitywolf, float f) { }
protected virtual float GetTailRotation(EntityWolf par1EntityWolf, float par2) { return(par1EntityWolf.GetTailRotation()); }