protected virtual void OnValidate() { if (!monoEntity) { monoEntity = transform.GetComponent <EntityMono>(); } }
protected virtual void OnValidate() { if (!entityMono) { entityMono = GetComponent <EntityMono>(); } }
private void Start() { _parent = GetComponentInParent <EntityMono>(); }
private void OnDestroy() { monoEntity = null; }
protected virtual void OnDestroy() { entityMono = null; }