/// <summary> /// 初始化 /// </summary> private void Start() { chAnim = GetComponent <CharacterAnimation>(); skillMgr = GetComponent <CharacterSkillManager>(); triggerRecord = GetComponent <EnterTriggerRecord>(); // 2 注册事件 攻击 > 释放技能 GetComponentInChildren <AnimationEventBehaviour>().attackHandler += DeploySkill; }
private void Awake() { enterTrigger = GetComponent <EnterTriggerRecord>(); }