Example #1
0
 private void OnEnterMenu(EnterMenu E)
 {
     if (E.Menu == MainMenu)
     {
         ToSubMenu = false;
     }
 }
Example #2
0
 private void OnEnterMenu(EnterMenu E)
 {
     if (E.Menu == MainMenu)
     {
         GetComponent <SpriteRenderer>().enabled = true;
     }
 }
Example #3
0
 private void OnEnterMenu(EnterMenu E)
 {
     if (E.Menu == gameObject)
     {
         Active = true;
         EventManager.instance.Fire(new GameSceneMenuClose());
     }
 }
 private void OnEnterMenu(EnterMenu E)
 {
     if (E.Menu == gameObject)
     {
         MenuGroupManager.CurrentActivatedMenu    = gameObject;
         GetComponent <ButtonSelection>().enabled = true;
         SetMenu();
     }
 }
 private void OnEnterMenu(EnterMenu E)
 {
     if (E.Menu == gameObject)
     {
         MenuGroupManager.CurrentActivatedMenu = gameObject;
         BackInfo.SetActive(true);
         Image.SetActive(true);
         SetImage();
     }
 }
Example #6
0
 private void OnEnterMenu(EnterMenu M)
 {
     if (M.Menu == gameObject)
     {
         BackInfo.SetActive(true);
         MenuGroupManager.CurrentActivatedMenu  = gameObject;
         MenuGroupManager.CurrentSelectedButton = gameObject;
         Image.GetComponent <Image>().enabled   = true;
         SetImage();
     }
 }
    // Update is called once per frame

    private void OnEnterMenu(EnterMenu E)
    {
        if (E.Menu == gameObject)
        {
            MenuGroupManager.CurrentActivatedMenu    = gameObject;
            GetComponent <ButtonSelection>().enabled = true;
            foreach (Transform child in transform)
            {
                child.gameObject.SetActive(true);
            }
        }
    }
Example #8
0
 private void OnEnterMenu(EnterMenu E)
 {
     if (E.Menu == gameObject)
     {
         BackInfo.SetActive(true);
         MenuGroupManager.CurrentActivatedMenu = gameObject;
         transform.Find("InfoText").gameObject.SetActive(true);
         GetComponent <ButtonSelection>().enabled = true;
         for (int i = 0; i < GetComponent <ButtonSelection>().ButtonList.Count; i++)
         {
             GetComponent <ButtonSelection>().ButtonList[i].SetActive(true);
         }
     }
 }
Example #9
0
 private void OnEnterMenu(EnterMenu E)
 {
     if (E.Menu == gameObject)
     {
         MenuGroupManager.CurrentActivatedMenu    = gameObject;
         GetComponent <ButtonSelection>().enabled = true;
         GetComponent <MenuMoveImage>().enabled   = true;
         var MenuMoveImage = GetComponent <MenuMoveImage>();
         MenuMoveImage.Image.GetComponent <Image>().enabled = true;
         MenuMoveImage.ImageIndex = GetComponent <ButtonSelection>().SelectedMenu;
         MenuMoveImage.SetSprite();
         foreach (Transform child in transform)
         {
             child.gameObject.SetActive(true);
         }
     }
 }
 private void OnEnterMenu(EnterMenu E)
 {
     if (E.Menu == gameObject)
     {
         Active = true;
         MenuGroupManager.CurrentActivatedMenu = gameObject;
         BackInfo.SetActive(true);
         for (int i = 0; i < Slots.Count; i++)
         {
             Slots[i].SetActive(true);
         }
         SetSlot();
         SetFrame();
         SetText();
         SetInfo();
     }
 }