private void OnEnterMenu(EnterMenu E) { if (E.Menu == MainMenu) { ToSubMenu = false; } }
private void OnEnterMenu(EnterMenu E) { if (E.Menu == MainMenu) { GetComponent <SpriteRenderer>().enabled = true; } }
private void OnEnterMenu(EnterMenu E) { if (E.Menu == gameObject) { Active = true; EventManager.instance.Fire(new GameSceneMenuClose()); } }
private void OnEnterMenu(EnterMenu E) { if (E.Menu == gameObject) { MenuGroupManager.CurrentActivatedMenu = gameObject; GetComponent <ButtonSelection>().enabled = true; SetMenu(); } }
private void OnEnterMenu(EnterMenu E) { if (E.Menu == gameObject) { MenuGroupManager.CurrentActivatedMenu = gameObject; BackInfo.SetActive(true); Image.SetActive(true); SetImage(); } }
private void OnEnterMenu(EnterMenu M) { if (M.Menu == gameObject) { BackInfo.SetActive(true); MenuGroupManager.CurrentActivatedMenu = gameObject; MenuGroupManager.CurrentSelectedButton = gameObject; Image.GetComponent <Image>().enabled = true; SetImage(); } }
// Update is called once per frame private void OnEnterMenu(EnterMenu E) { if (E.Menu == gameObject) { MenuGroupManager.CurrentActivatedMenu = gameObject; GetComponent <ButtonSelection>().enabled = true; foreach (Transform child in transform) { child.gameObject.SetActive(true); } } }
private void OnEnterMenu(EnterMenu E) { if (E.Menu == gameObject) { BackInfo.SetActive(true); MenuGroupManager.CurrentActivatedMenu = gameObject; transform.Find("InfoText").gameObject.SetActive(true); GetComponent <ButtonSelection>().enabled = true; for (int i = 0; i < GetComponent <ButtonSelection>().ButtonList.Count; i++) { GetComponent <ButtonSelection>().ButtonList[i].SetActive(true); } } }
private void OnEnterMenu(EnterMenu E) { if (E.Menu == gameObject) { MenuGroupManager.CurrentActivatedMenu = gameObject; GetComponent <ButtonSelection>().enabled = true; GetComponent <MenuMoveImage>().enabled = true; var MenuMoveImage = GetComponent <MenuMoveImage>(); MenuMoveImage.Image.GetComponent <Image>().enabled = true; MenuMoveImage.ImageIndex = GetComponent <ButtonSelection>().SelectedMenu; MenuMoveImage.SetSprite(); foreach (Transform child in transform) { child.gameObject.SetActive(true); } } }
private void OnEnterMenu(EnterMenu E) { if (E.Menu == gameObject) { Active = true; MenuGroupManager.CurrentActivatedMenu = gameObject; BackInfo.SetActive(true); for (int i = 0; i < Slots.Count; i++) { Slots[i].SetActive(true); } SetSlot(); SetFrame(); SetText(); SetInfo(); } }