void Start()
 {
     if (EnterDoor.getTeleportHasBeenUsed())
     {
         if (gameObject.tag == EnterDoor.getTag())
         {
             GameObject player = GameObject.FindWithTag("Player");
             player.transform.position = new Vector3(GameObject.FindGameObjectWithTag(tagDoor).transform.position.x, GameObject.FindGameObjectWithTag(tagDoor).transform.position.y - 1.30f, 0);
             changePlayerType();
             EnterDoor.setTeleportHasBeenUsed();
         }
     }
 }