void Start() { if (EnterDoor.getTeleportHasBeenUsed()) { if (gameObject.tag == EnterDoor.getTag()) { GameObject player = GameObject.FindWithTag("Player"); player.transform.position = new Vector3(GameObject.FindGameObjectWithTag(tagDoor).transform.position.x, GameObject.FindGameObjectWithTag(tagDoor).transform.position.y - 1.30f, 0); changePlayerType(); EnterDoor.setTeleportHasBeenUsed(); } } }