private void Damage(Transform enemy) { Enemy_AI EN = enemy.GetComponent <Enemy_AI>(); if (EN != null) { EN.TakeDamage(damage); Destroy(this.gameObject); } }
private void Laser() { targetEnemy.TakeDamage(damageOverTime * Time.deltaTime); targetEnemy.Slow(slowPct); if (!lineRenderer.enabled) { lineRenderer.enabled = true; } lineRenderer.SetPosition(1, target.position); }