Example #1
0
File: Enemy.cs Project: bradur/LD37
    void AttemptToHit()
    {
        Vector2 direction = transform.position - target.position;

        //float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
        //transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
        //transform.position = position + direction * 0.15f;
        enemyWeapon.SwingAt(target.position);
    }