public void Initialize()
        {
            // 默认装备,可以在后续修改其对象
            EnemyMono = Enemy.GameObjectInScene.GetComponent <IEnemyMono>();
            if (EnemyMono != null)
            {
                EnemyMono.EnemyMedi         = this;
                EnemyMono.AnimatorComponent = Enemy.animator;
                EnemyMono.Rgbd   = Enemy.Rgbd;
                EnemyMono.BdTree = Enemy.bt;
                EnemyMono.NavMeshAgentComponent = Enemy.navMeshAgent;
                EnemyWeapon = EnemyMono.iEnemyWeapon;
                EnemyMono.Initialize();
                if (EnemyWeapon != null)
                {
                    EnemyWeapon.EnemyMedi = this;
                    EnemyWeapon.Initialize();
                    EnemyMono.WeaponCollider = EnemyWeapon.WeaponCollider;
                }
                else
                {
                    Debug.LogError("iEnemyWeapon未赋值");
                }
            }

            UpdateEnemyWeapon(EnemyMono.iEnemyWeapon);
        }